From chit-chat to formalized data
Hi!
Me and a friend is designing a multi-player strategy game. The game is centered round communication where one enters into agreements, alliances and relations with other players. The negotiation takes place in a text based game-chat which the game engine has no connection to.
The problem we are facing is how to make the transition from free form chats between players to formalized documents computable for the game engine.
Do you have any suggestions or ideas on how to design the interface for creating the formalized documents?
Yeah, read this thread: Online game idea: politics & conquest.
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"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
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