inverse kinematics
hi..i want to find a functions that given 2 arms length and the required en point relative to the first arm pivot, find the 2 angles...i know this is called inverse kinematics..
can any1 help?
Flutey
Shady El Mously
Egyptian Game Programmer
(there is no knowledge that is not power)
Check out:
"Real-time Inverse Kinematics" at:
http://www.darwin3d.com/confpage.htm
http://www.darwin3d.com/gdm1998.htm
Be warned though - its a deep topic - you''ll find the most info in books about robotics (robots need to be able to work out the most optimal method to move to a target).
--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
"Real-time Inverse Kinematics" at:
http://www.darwin3d.com/confpage.htm
http://www.darwin3d.com/gdm1998.htm
Be warned though - its a deep topic - you''ll find the most info in books about robotics (robots need to be able to work out the most optimal method to move to a target).
--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site
Ken Perlin has some new Java stuff (from GDC 2002 last month) that might be useful:
mrl.nyu.edu/~perlin/gdc/
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
mrl.nyu.edu/~perlin/gdc/
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
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