OpenGL Optimization
I''m playing around with OpenGL, trying make a 3D Engine (not a deluxe version :-) but still). And I am curious of what one can do to optimize the FPS count. (as for now I get around 7 FPS when I draw a Scene with 11 000 triangles).
When drawing a object with 11 000 triangles.... I traverse a linked list Drawing every triangle. Does openGL draw the ones Hidden by Triangles in front or should i remove them myself.
Any thoughts? What does OpenGL offer in terms of Optimization? What can I do to optimize? (in theory).
Thanks in advance
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