All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
17
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Networking and Multiplayer
Advertisement
what sock to use
Networking and Multiplayer
Programming
Started by
preetham
March 28, 2002 01:03 AM
-1
comments, last by
preetham
22 years, 10 months ago
preetham
Author
122
March 28, 2002 01:03 AM
I am trying to devlop a server which sends a stream of data, in a loop indefenitely. and a client receives the data until a terminate message is sent. How can i implement this using winsock, is there any code that i could reuse to suit my req...
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The 5 First Principles of proper open world game design;
Writing for Games
Ellipse fitting
Math and Physics
Game Programmer/Developer Networking
GDNet Lounge
A better idea than GTA;
GDNet Lounge
enum bitfield
AngelCode
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Striving For Graphics API Independence III : Texture Mapping
Graphics and GPU Programming
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
General and Gameplay Programming
Designing Great Games
Game Design and Theory
A Labyrinth Generation Algorithm
General and Gameplay Programming
A Game Jam Postmortem + Tips for Unreal Engine 4 Beginners
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top