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a tetris clone

Started by March 25, 2002 03:22 PM
2 comments, last by pysco123 22 years, 7 months ago
I have read almost everywhere I go now that making a Tetris clone is a good game to start because it has all the "basics" a more complexed game has.. or the basic ideas anyways.. I have been reading up on "Beginning visual c++ 6 and Tricks of the Windows game programming gurus.. so right now I think I have enough resource''s to get me to programming Tetris.. but I was wandering if anyone knew where I could get a well written Tetris clone with source code and vc++ compiler ready, that I may look at.. I know I am probably not making sence.. but to me looking at someones source code teaches me alot. I am sure alot of people out there agree also. So if you could please tell me where I can find a good Tetris clone with source code that compiles with no problems.. that would be greatly apreciated. thanks
I don''t agree with that. I think you should start with your own design and start programming and when you run into roadblocks...just come to this forum. If you have all the logic right there in front of you, I don''t think you learn as much.

There''s a lot of good discussions on these boards about Tetris clones...just do a search.
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I agree with gravity. I thought at first that looking at code would help me but It never did. I just got more confused. By building from the ground up on such a simple project is really the way to go.
Having someone else''s code won''t help much, unless you want to learn how to copy n'' paste.

Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions

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