The lines of this issue are much more blurred than most people seem to realize. Compare software to mp3''s. I''ve never really been one for buying CD''s for the simple fact that what is on the radio is not worth the money. When mp3''s came out, it allowed me a to expand my musical taste. Most songs I''d download either got deleted or they are on my harddrive somewhere forgotten. Am I stealing because I listened to a song a couple of times? Would it be worth my $20 to go out and buy a whole CD that sucked just so I could listen a few times. Not likely.
On the other hand, I remember a few years back when I was coming across artists such as Eat Static, Autechre and many others I''d never''ve heard of before if it wasn''t for mp3s. Being the anal retentive bastard I am when it comes to sound quality, I bought the CD''s (mp3''s sound awful on good systems).
Now for a look at the small-timers... I produce music and post it online. The only way to get my name out is to give it away for free. Realistically, I don''t expect to make money off of it (no big deal since I really only do it for the enjoyment).
Entertainment software is very similar. The big games are usually bought because of popularity and cool, fun to read documentation. Who could live without the Diablo Strategy Guide? This is where the money is made. Sure, people will still pirate it, but if you have a biz plan then who cares. Most people I know will happily sink $50 into a game under the condition that they''ve played it before. This requires that they''ve either downloaded it (warez or demo) or played it on a friends computer. In this case, I don''t see the big problem. Sure, there are warez sites everywhere but I honestly could say that only 10% of the computer users I know actually pirate... as in "I''ve downloaded this game and have been playing it non-stop for the past 12 years" pirating. So, I pirated Q3A. I admit it. But it was just another shooter. I got bored with it after playing a few times. I don''t even have the copy anymore. This, I don''t see as illegal.
I myself am working on a game that I plan to give away for free. I have a 9-5 job and don''t need to make any more money. I am enjoying making this game and would like to share it. The concept of making a game for the sake of money is alien to me. I just hope to some day be able to impress a potential employer in the game industry with something that I''ve made. If a title of my own takes off and I can quit my 9 to 5, then so be it but I don''t plan on it.
There are some independant games out there, that although they are a bit fun, I don''t see making money. If you''re making a game, be realistic about your goals. Look at the game in the big picture. Perhaps ask for a lil'' cash in return for your time but if someone copies it, so what? It''ll get your game AND your name out there. It''ll feel good, trust me =) If your game really IS that good, then isn''t pirating like free advertising. As for the loss of money, there are ways around it... I''ll get to that in a bit. ;-)
I think Apps are taken a lil'' too seriously, IMHO. If I plan to make money off of software, then, of course, I should purchase it. If I''m using software for the purpose of learning how to use it, should it be bought? Should I pay $1000 for Photoshop jut because I''m learning. Again, not likely. Once I''ve learned it, however, the company I''m working may decide to purchase it. Perhaps if I decide to work for myself, then I will purchase it myself.
Okay, after all of this, I''m gonna get to my point now. Thanks for sticking with me. =)
My point is that piracy in many ways promotes software. I don''t really pirate much myself since most of the software that I did download, I eventually made money off of or used to the extent that warranted purchasing it. If company A creates a way to keep users from pirating and their competition, company B, is piratable, won''t I use company B software since I know how to use it?
If given away for free, money can still be made. Put tons of intricate tricks and methods in your game that are given to members only or create a strategy guide that gives this information. Players won''t be able to remember or write down ALL the info and will gladly pay a small fee to have an advantage over their opponents. The solution to piracy may not be to strengthen the laws but to weaken them. They really are useless anyway.
We''re programmers for Christ''s sake, some of the most logical people on the planet! We can create our own ways around piracy. =)
- Jay
Get Tranced!