drawing the cursor
i have been wondering about the best way of implementing a graphical cursor for a GUI.
i can either use a cursor resource and let windows handle it, which would limit my colors, or i can draw the cursor on my own, but that wouldn''t do very good because it is dependant to the framerate, yet i can do whatever i want with it (special fx like translucency)
so, how can i draw a cursor without having it jerk a lot on low framerates...? possible?
What you need to do is seperate the mouse from the fps. I think there''s a few tutorials in the Programming section that show you how to do that. I think the theory is that you create a thread, and then blt the cursor using that thread. But, it should be a tutorial.
Ps - I''m from germany also
Ps - I''m from germany also
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