Enough of GMax and Maya Free
Hi,
Ok, maybe it''s just me but I don''t see the point in using
GMax or Maya Free, if you can''t use it for commercial
use. I mean, sure most here are hobbyists and won''t even
release their games commercialy, so I don''t see the point in
learning a piece of software.
I say just get used to something like Blender (what I use),
or pay $20USD and get Milkshape.
I mean, most here aren''t exactly making killer 3D models, so
why bother with such software as Max or Maya when you can get
away with doing almost the same with a smaller modeller.
Bye!
--
Gautam N. Lad
http://www.cubicdesign.com
--Gautam N. Ladhttp://www.cubicdesign.com
So that we may dream!!! ...er, something like that. Some of us might actually make it. And isn''t Gmax free to make actual games with? I heard it was being shipped with renegade but I don''t know if you can get it stand alone.
And about that maya le, from what I know the only thing keeping you from using it for commercial use is the water mark, but I can''t help but wonder if you can''t use something like after effects or paint shop to use the water mark on itself (from a blank rendering) along with a filter (negative or difference or something) to erase it fomr images. Is it multi colored? Does it move? Why not?
And about that maya le, from what I know the only thing keeping you from using it for commercial use is the water mark, but I can''t help but wonder if you can''t use something like after effects or paint shop to use the water mark on itself (from a blank rendering) along with a filter (negative or difference or something) to erase it fomr images. Is it multi colored? Does it move? Why not?
ummm...
Hi,
Well, isn''t it in the license-agreement that you
cannot use anything produced using it, commercially?
Even if that means modeling something in it and using
something like Tempest (GMax) to export a MD3 file and then
using Milkshape to convert to 3DS for example?
If you feel like doing that, then it''s just somethin like
piracy. If that''s the case then why bother with the Free/LE
versions when you can just download a pirated copy? It''s
not like they''re hard to find. (I don''t encourage pirating btw).
Bye!
--
Gautam N. Lad
http://www.cubicdesign.com
Well, isn''t it in the license-agreement that you
cannot use anything produced using it, commercially?
Even if that means modeling something in it and using
something like Tempest (GMax) to export a MD3 file and then
using Milkshape to convert to 3DS for example?
If you feel like doing that, then it''s just somethin like
piracy. If that''s the case then why bother with the Free/LE
versions when you can just download a pirated copy? It''s
not like they''re hard to find. (I don''t encourage pirating btw).
Bye!
--
Gautam N. Lad
http://www.cubicdesign.com
--Gautam N. Ladhttp://www.cubicdesign.com
Doing so is EXACTLY like pirating. The point of the free versions is to get you hooked onto the software so that you have that nagging desire to buy it.
I personally, am in love with Blender. Free for real! And every bit as full featured as the commercial toys out there.
Landsknecht
I personally, am in love with Blender. Free for real! And every bit as full featured as the commercial toys out there.
Landsknecht
My sig used to be, "God was my co-pilot but we crashed in the mountains and I had to eat him..."
But folks whinned and I had to change it.
But folks whinned and I had to change it.
license-agreement is not a legal contract!... is only bull#####!.
Talk with a lawyers, he will say that license-agreement is nothing more that a useless paper.
You work is copyright for you!.. if you use gmax for made a models, then convert and use another programs, the it can be called "piracy", but in the REAL WORLD it is 100% LEGAL.
I work with this of things, and known more about this topic.
-----------------------------------------------
"Cuando se es peon, la unica salida es la revolución"
Talk with a lawyers, he will say that license-agreement is nothing more that a useless paper.
You work is copyright for you!.. if you use gmax for made a models, then convert and use another programs, the it can be called "piracy", but in the REAL WORLD it is 100% LEGAL.
I work with this of things, and known more about this topic.
-----------------------------------------------
"Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
Well, regardless, using 3dMax or Maya LE allows you to learn the software. If you get good enough with it and create a substantial portfolio, then you might be able to get a job doing 3d animation. So they''re at least good learning tools.
Charles Galyon
Charles Galyon
Charles GalyonPresidentNeoPong Software, Inc.
March 12, 2002 11:49 AM
I''d think more along the lines that you can use gmax to develop the models for your game -- or at least for a demo to push it for investors. Once you have the money, you can buy the commercial version of gmax.
This topic is closed to new replies.
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