question about hit detection
When doing a multiplayer game where you shot att each other who should deside when somebody hits an other player. The guy who shot ,the guy who gets hit or the server ?
//Messiah
//Messiah
Obviously the server, so that rule cheating is prevented.
Note that the client who shoots may want to predict the hit client-side and create the proper effects immediately. It shouldn''t make an imperative decision on the health loss though.
cu,
Prefect
Note that the client who shoots may want to predict the hit client-side and create the proper effects immediately. It shouldn''t make an imperative decision on the health loss though.
cu,
Prefect
Widelands - laid back, free software strategy
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