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Order of rotation...

Started by March 10, 2002 06:12 PM
0 comments, last by Ekas78 22 years, 11 months ago
Someone once told me order of rotation is important. The x,y,z rotation matrix has to multiplied in a certain way. Why? In my own 3D softwarerenderer i do x then y then z rotation..& it works.
______________________________Only dead fish go with the main-stream.
in your sw renderer change it around so it does Z, X, Y and you''ll see the difference .

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