MultiPlayer Game Programming
i m referring to the book by todd baron.
has anione read it ? i m considering getting it and wonder if it is good.
It''s a good read for theory. The author discusses several multiplayer and MMOG''s and what''s good and bad about them, pros and cons of peer-to-peer vs. client/server and such. The book uses DirectPlay for its newtorking code which doesn''t help you if you want to run a *nix server or have cross-platform clients.
I also have "Developer''s Guide to Multiplayer Games". I highly suggest this one. Much more actual network code and much less theory. The books tutorials bring you through creating a Windows client and a Windows-or-*nix server using Winsock for the network code. It also has shows you how to setup MySQL for the server side to store player information.
I also have "Developer''s Guide to Multiplayer Games". I highly suggest this one. Much more actual network code and much less theory. The books tutorials bring you through creating a Windows client and a Windows-or-*nix server using Winsock for the network code. It also has shows you how to setup MySQL for the server side to store player information.
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