"cout" in window prog. (for debug)
Dear all,
Does anyone know how to provide a quick output of a variable (for debugging) in a windows app. Normally i use
cout << variable;
to check stuff, but since im not using a console application this doesn''t work. I would like just a quick pop-up menu or something.
Thanks in advance,
- Pete
March 08, 2002 04:22 PM
MessageBox(NULL, "MESSAGE HERE", "Title", MB_OK);
should do it... you''ll have to convert any numerical values to strings to use this though. Hope it helps!
should do it... you''ll have to convert any numerical values to strings to use this though. Hope it helps!
hello,
sorry to bother you again, but how do I apply the command to change a float to a char? I''m trying to use CStr (change to string?) but with no success? could u tell me which library a suitable function is located in and what its called.
Thanks in advance
- Pete
float temp;
temp = gCamera.mPosition.getx();
// not sure what goes in here to change it!
MessageBox(NULL, temp, "Title", MB_OK);
March 08, 2002 04:55 PM
For converting ints to strings there''s this function called "itoa", and I guess there are similar functions for floats etc... any help?
The
Other debugging options that might work as well or even better for you are: using the debugger (if your app isn''t fullscreen), or logging to a file (especially useful if you want to output a lot of debug information).
sprintf()
function works well for building a string to put in a message box.Other debugging options that might work as well or even better for you are: using the debugger (if your app isn''t fullscreen), or logging to a file (especially useful if you want to output a lot of debug information).
Alternatively.. use logs.... where you would normally have it printed to the screen, just write it to a log.
It's really simple too. Of course you have to check it after you've stopped running your program, so its not in-game (for that I'd just write any debug information to the screen).
Just thought I'd throw a few other options at you.
EDIT: didnt see that rhino had already suggested logs.. they're a great way of debugging, any failures at any point (failure to allocate memory, create display lists, set up rendering context, e.t.c... can all be output there).
Edited by - Cobra on March 9, 2002 9:36:52 AM
It's really simple too. Of course you have to check it after you've stopped running your program, so its not in-game (for that I'd just write any debug information to the screen).
Just thought I'd throw a few other options at you.
EDIT: didnt see that rhino had already suggested logs.. they're a great way of debugging, any failures at any point (failure to allocate memory, create display lists, set up rendering context, e.t.c... can all be output there).
Edited by - Cobra on March 9, 2002 9:36:52 AM
"Build a man a fire, and he will be warm for a day. Set a man on fire, and he will have warmth for the rest of his life"
To save your self a whole LOT of time you can make a MessageBox function, Sounds HArd but is so simple
void MsgBox(char* message, ...)
{
MessageBox(NULL, message, "Appname", MB_OK);
}
Then you can use it just like the cout function (sorta)
Just type
int int1;
int 1 = 40;
MsgBox("Integer 1 is: %i", Int1);
Output:
A message box saying:
Integer 1 is: 40
----- ShCiPwA -----
void MsgBox(char* message, ...)
{
MessageBox(NULL, message, "Appname", MB_OK);
}
Then you can use it just like the cout function (sorta)
Just type
int int1;
int 1 = 40;
MsgBox("Integer 1 is: %i", Int1);
Output:
A message box saying:
Integer 1 is: 40
----- ShCiPwA -----
----- ShCiPwA -----
To save your self a whole LOT of time you can make a MessageBox function, Sounds HArd but is so simple
void MsgBox(char* message, ...)
{
MessageBox(NULL, message, "Appname", MB_OK);
}
Then you can use it just like the cout function (sorta)
Just type
int int1;
int 1 = 40;
MsgBox("Integer 1 is: %i", Int1);
Output:
A message box saying:
Integer 1 is: 40
----- ShCiPwA -----
void MsgBox(char* message, ...)
{
MessageBox(NULL, message, "Appname", MB_OK);
}
Then you can use it just like the cout function (sorta)
Just type
int int1;
int 1 = 40;
MsgBox("Integer 1 is: %i", Int1);
Output:
A message box saying:
Integer 1 is: 40
----- ShCiPwA -----
----- ShCiPwA -----
This topic is closed to new replies.
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