Drizzt you make a very good point (for an Elf!) but I was really talkin'' about them thar people who
only come up with the idea and maybe,
maybe think that they are helping.
It''s one thing to work with the design tools provided and create a thuroughly-thought out level so that the programmers and artists know exactly what to do, and it''s another thing to sit around and just dream stuff up...
What is really funny (might not be the right word to use), is that my friend just called me again and proposed that we sold a cool idea to a game company...
Now, how was I supposed to respond? I said "... You''ve got to be kidding me, right? Do you know how-" and he pretty much cut me off and hung up... Crazy people.
Anyway, the flower-eater, I mean Drizzt
, is right. But I think that he and I both mean the same thing.
Designers should be working
with everyone else while designing something. I knew a great guy who would say something along the lines of "Okay, the house over here has some fog around it, probably just enough so you can''t see the windows, but the glow from inside. There''s some birds that are flying around, and a simple particle engine could handle the fountain over here. The music should be eerie, and beat into a loud orchestra, making your heart jump when the monster bursts through the door. Now, the level is designed to only allow the player-" and so on.
I once read in the Bible of Gnomes that a true designer is someone who has educated themselves in all of the aspects of game development (i.e, the designer knows how to compose, code, knows what the players want, etc.)
Anyway, that was just my three shillings.
May yer axe be sharper than a goblin tooth,
~Dwarf
Complete amatures whose only relevant skill is programming undertake to design games with no further preparation than their own experience as game players. Those who overrate their own understanding undercut their own potential for learning.