quote:
Original post by Xgkkp
You could have an algorithm that calculates a faces angle relative to a plane in front of the object, the more parallel, the more it adds to a resistance factor. then do this for each polygon. ( ignore back facing polygons).
Presumably a resistance would be calculated before run-time.
modification: this could allow for material resistances, but there are limitations. Fruny is right, the only way to truly know accurate values for air resistance is by sticking it in a wind chamber.
Edited by - Xgkkp on February 8, 2002 7:19:52 PM
Actually, that''s a fairly decent quick-and-dirty calculation! The "Newtonian" method of calculating the drag on an object flying at hypersonic speeds is almost exactly this, and its used for initial concept calculations in the engineering world! See this page:
http://www.aerospaceweb.org/design/waverider/theory.shtml
But it isn''t really a great estimate for objects not flying at hypersonic speeds (> 5 times speed of sound). It doesn''t really work if you have a streamlined object, though, since there will be pressures on the back faces as well that partially cancel the pressures on the front faces,
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Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.