
D3DX Troubles
I was just curious, I was playing around with D3DX, and I decided to start with something simple. Using the TrivFS example by microsoft as a guideline, I decided to try to make a rotating triangle in full screen, and textured.
All my attempts to make a textured triangle failed. I loaded the Texture using D3DXCreateTextureFromFile. I set up the texture co-ordinates, and used m_pD3DDev->SetTexture(0, m_ptex); before rendering.
I''m still really new to this, so please don''t laugh if I said (or did) something stupid
Another question, is D3DX fast enough to be used in a commercial product? I''m not planning to make one just yet... Just that if it wasn''t, I probably shouldn''t spend TOO much time learning it...
Thanks for your help!
-Doddler

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