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D3DX Troubles

Started by February 10, 2000 11:58 AM
-1 comments, last by Doddler 25 years, 1 month ago
I was just curious, I was playing around with D3DX, and I decided to start with something simple. Using the TrivFS example by microsoft as a guideline, I decided to try to make a rotating triangle in full screen, and textured. All my attempts to make a textured triangle failed. I loaded the Texture using D3DXCreateTextureFromFile. I set up the texture co-ordinates, and used m_pD3DDev->SetTexture(0, m_ptex); before rendering. I''m still really new to this, so please don''t laugh if I said (or did) something stupid Another question, is D3DX fast enough to be used in a commercial product? I''m not planning to make one just yet... Just that if it wasn''t, I probably shouldn''t spend TOO much time learning it... Thanks for your help! -Doddler

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