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Basic

Started by January 20, 2002 09:05 AM
5 comments, last by Cain62 22 years, 10 months ago
Is Basic(The Language) good enough to write small 3d games??? Like a Mixture between space invaders and a verticle shooter!! Where can I find Basic and a compiler for it!!! AND ALSO ANOTHER THING, IS BASIC FREE!!!!
Try one of the following links:

www.darkbasic.com
www.blitzbasic.com

Both have demo versions of their languages.
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[Gaiiden]
at least this part is true, well the second half anyways
[/Gaiiden]

Use QBasic. It's totally free.

Kneelz.
Basic is awesome, I have a book here. I don''t know if QBASIC can do 3D. DarkBAsic, and Liberty BAsic can.
Don't ask me for help!
QBASIC is for DOS. You do not, therefore, have access to 3d hardware acceleration. Nothing, however, is stopping you from writing a software renderer (well, aside from its incredible inefficiency). If you do decide to use QB, get QB45, which can compile your code. Running a compiled program is significantly faster than simply telling QBASIC to "RUN" your code (in which case it interprets it). I once made a simple program that plotted pixels in a pattern to the screen. Running through the QB interpreter, it ran at 20 FPS. Running the compiled version, it ran at 112. Even compiled, though, QB is no match for C in terms of speed.
you can do 3d in qbasic, although its bloody hard. but yeah, blitzbasic and darkbasic get the job done well

http://labino.cjb.net
freeware and shareware games, and free and pay web design.
http://www.labino.net
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To make a 3D engine in Qbasic isn''t so hard. You can make the engine do almost everything but it will be very slow. A long time ago I made my QBasic 3D engine (whitout any lib''s and stuff like that) but the engine was very slow. It had about 50 FPS when drawing plane polygons and when texturemapped then the speed was to slow for real time rendering.

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