Advertisement

Triangle editing, a thing of the past?

Started by January 17, 2002 10:41 AM
2 comments, last by CamelFly 23 years ago
Hi! After editing a level for my racing game completely by hand using standard mesh editing features i thought about mesh editing for a while. I know that it used to be that editing meshes by hand was the way to go as it ensured a low poly count model, but with todays machines and accelerator do people still do it the _hard_ way? [Insert cool signature here]
[Insert cool signature here]
Though i like eding vertices by hand. It is craftmanship and relaxing in the same manner as weaving and knitting is. I like it. (not knitting and weaving though...)

[Insert cool signature here]
[Insert cool signature here]
Advertisement
I do sub-object editing with nearly all my models. Especially if they are low-poly and need to be bone animated, since the joints are the hardest parts to do well.

Think of it like using different brushes when painting, you have some big brushes to fill large areas and mix colours, and some small ones for the fine details. I doubt that vertex editing will die out, just the tools for doing it will improve.
*********-.o-**********
In some cases you must work vertex by vertex because the tools generate undesire effect. In fact slide generate a extra amount of vertex and faces.


-----------------------------------------------

"Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"

This topic is closed to new replies.

Advertisement