i'm not a big fan of RTS games for these reasons... if i am supposedly the commander of a huge army of whatevers, i want CONTROL over what they do. i do not want to have to highlight each one, or even groups of them, and click where to walk, and who to shoot. this option could be left in, just for fine-tuning of tactics, or if you want to change the strategy halfway thoguh a battle or something... but basically, a real commander of a real army would have a plan of action before the enemy was even sighted, and each individual in the army would know where and when he should be doing what. i do not see what would be so hard about programming in a "strategy planner" thing for these games, so you could tell your troops ahead of time what formation to stay in, who when where and how to attack, and some other stuff, and use these defined tactics with a macro key or something.
for example, the player could design a few strategies:
* flanking: a third of the selected troops stay where they are and fight it out with the enemy. the other two thirds split up and run around the enemy, surroungind them.
* bum rush: all selected troops rush at the enemy, firing at will (ok, well they have this one in most of the games already)
* sneak attack: troops lie in wait, hiding. when given the order (by the player, who is watching the enemy army come near with some scouts or a satellite or something) they leap out and let em have it.
* hold area: do not chase after enemies, but kill them if they get too close (and chase them down if they are being bitches and shooting you because they have better range)
then, by selecting a group of units and hitting a key, the player can launch his strategic maneuver.
i might be mouse-challenged, but even a simple flanking thing where you get 10 units to fight, 10 to run around the left side and then fight, and 10 more to run around to the back right side to cut them off is impossible to do in modern RTS games. yet, this is a basic strategy.
perhaps if the land is already reconnoitered (say, for the siege of an enemy base), the strategy planner interface could allow you to mark certain points on the base/terrain for things (i.e. at all times during the battle, make certain that at least 2 snipers and a vehicle of some sort are covering the back door).
all this would require barely any more AI than they have now for the units (a few overall "team" AI rules, and maybe an orders/missions/priorities queue for each unit), and result in a much better game.
EDIT: i know, i didn't use strategy/tactics properly (or even consistently) in my post. i don't care; for once in my life i am
not arguing semantics...
--- krez (
krezisback@aol.com)
Edited by - krez on January 16, 2002 4:58:13 PM
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])