MUD help please!
Im currently working on a MUD with a few other people, we have no idea how to make it multiplayer. I hear alot of people talk about Winsock and other sock type things. What is this and is there a good resource to check out? (books, urls whatever)
This could help:
http://www.gamedev.net/reference/list.asp?categoryid=30
I wanna'' ride on the pope mobile.
http://www.gamedev.net/reference/list.asp?categoryid=30
I wanna'' ride on the pope mobile.
Sockets are file-like IO channels which can be used for network connections. You open a socket, connect it to another, and then can read/write on it, sending/receiving data to/from the other. To create a server, you tell your socket to 'listen' for incoming connections and to create sockets locally when they occur.
I personally own "The pocket guide to TCP/IP Sockets (C Version)" by M.J. Donahoo and K.L. Calvert (ed. Morgan Kaufmann Publishers), which covers Unix (Berkeley style) sockets.
Winsock is a windows version of these, originally created by Trumpet Software, which are mostly compatible with Unix sockets.
The book also points to a website with Windows socket examples (http://www.mkp.com/socket).
Edit: Check the slides at http://cs.baylor.edu/~donahoo/PocketSocket/PocketSocketC.ppt
Edited by - Fruny on January 12, 2002 6:30:24 PM
I personally own "The pocket guide to TCP/IP Sockets (C Version)" by M.J. Donahoo and K.L. Calvert (ed. Morgan Kaufmann Publishers), which covers Unix (Berkeley style) sockets.
Winsock is a windows version of these, originally created by Trumpet Software, which are mostly compatible with Unix sockets.
The book also points to a website with Windows socket examples (http://www.mkp.com/socket).
Edit: Check the slides at http://cs.baylor.edu/~donahoo/PocketSocket/PocketSocketC.ppt
Edited by - Fruny on January 12, 2002 6:30:24 PM
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
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