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violence in games...

Started by January 05, 2002 11:13 AM
53 comments, last by MSW 22 years, 11 months ago
"The difference between blowing something up and kicking someone in the face is marginal when regarding the underlying mechanisms."

What mechanisms are you comparing? If you just pick the similar ones like "power trip" then of course they''ll sound similar. But when you toss in morality they become two very different things. One involves lives, the other doesn''t.

It didn''t take video games for me to realize that blowing stuff up is fun. It didn''t take video games for me to think playing cops and robbers was fun.

I''d be inclined to think that video games had any effect on children''s behavior if the other billions of kids grew up to kill people too like the current count of what...10?

Kids are violent by nature and if you don''t raise then properly they''ll never grow out of it. And if they don''t grow out of it, it''s first the parent''s fault for not raising them properly and then the kid''s fault for commmiting the violent illegal act.

Developer''s have every right to make violent games and parents have every right not to play them but they have no right to tell me I can''t.

Ben

I was talking about psychological studies of violent behavior, I was not, nor do I want to discuss morality in games.
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If everything the congressional wives tell us is true I think we should put more violence in games (movies, tv, music, as well) then maybe we could get this countries population under control and there would no longer be any unemployment. How''s that for un-PC?

B6
Nonviolence in games doesn''t sell.

Just look at The Sims and Rollercoaster Tycoon...

Some people here need to bone up on their critical thinking ability...

There is a very large divide between what is popular among "hardcore" players, fanboys, and the gaming media and what people actually buy in general. Anyone who thinks you need 3d blood particle effects should compare the sales of [your crappy game here] to The Sims.

Not that I''m against violence in games at all. I just find the logic amusing. Especially the people who say violence is easy and they''re lazy! Not something to be proud of, welcome to low-concept shovelware, population you.

There isn''t anything wrong with (most) violence in games or anything right about it either. Conflict is one of the major themes in life, literature, sports, etc, and much conflict will include violence of some kind.

But, when I think about games I''ve had fun with there is very little correlation between violence and overall quality - I suppose it''s just easier to make another crappy FPS than engage some brain cells for 5 seconds of sustained activity. Of course it depends on what "violence" includes exactly - I don''t consider Mario games violent although technically you are stomping things to death and such. Although that may be the view of a gamer - it is quite possible that games would be more mainstream successes if even Mario-style violence was not included. (Once again, The Sims and Roller Coaster Tycoon are examples of this - moms, dads and little girls can play RCT)

The only think that really bothers me is when violence or sex or whatever is the selling point. That''s pretty sad and usually a pretty sad game. That sort of advertising was all the rage a few years ago, although now I suppose it has died down after people pointed out that marketing M-rated games to 10 year olds was a bit disengenious.

As far as relying on the government to regulate things...if you mean you are producing mature games and expecting and cooperating with efforts to keep them out of kid''s hands, I would agree. If you mean that you are going to do whatever you can do to make money until it becomes illegal, that''s incredibly lame. I would seriously question how many people who make "mature" games honestly want to keep them away from kids. In fact most are hoping kids will buy them up I would imagine. So the attitude "we''ll slap an m-rating sticker on it but hope kids get it anyway" is equally pathetic. I suppose in some people''s minds that''s what ratings are for, to give them a crutch to lean on and a way to get off the hook of actual responsibility. "Hey it isn''t my fault [shitty fps game] is popular with kids, we gave it an m rating!" In fact if you look at the budgets for certain games, and the gaming demographic, it is pretty simple to conclude that these games MUST be hoping to sell to kids. Who else is you "squad based tactical shooter" aimed at exactly? Moms and dads? Girl scouts?

Finally, about first amendment rights...I''m all for them by why is it that the people who cry and complain about first amendment rights in entertainment are almost invariably idiots? For example the Basic Instinct guy. (Verhoven?) I''m all for rights but if all censorship would do is block more movies like that I can''t get too worked up about it. Strange how people who make mature movies (as opposed to "mature" movies) don''t seem to be the loudest objecters, rather it is the trash artists. Same for music (where the people who bitterly defend "artistic integrity" are millionare constructions with no musical ability) and in games, where the people who defend violence are the makers of Crappy FPS 145: Crappy FPS Revenge. (This time with 1 new weapon, yay!!!!!)

It would be nice if the people defending violence in various entertainment types were somewhat respectable. It gets harder to support an abstract concept (first amendment rights) when the world would be no worse off without that support, at least when looking at the common concrete examples. I would love to see people point out games, movies, etc, that had mature content that was good for something other than inane "gibs." As it is now you have a bunch of low-concept garbage peddlers speaking before congress and such as if the world would be a worse place if the crap they produced weren''t around anymore. New spokepeople would be nice.

Then again, especially in gaming, how many mature (as opposed to "mature" games are there? As in, games made for adults? (As opposed to games made for horny 14-year-olds who like to blow shit up?) I''m having trouble thinking of even 1!!! That might just be me, but I suspect not...
Psychologically speaking, blowing stuff up and killing people are only similar in the power trip area other than that they require two very different kinds of children. A child who can blow things up is normal. Who hasn''t used some form of fire cracker or shot GI-Joes? A child who can kill another child or person has something seriously wrong.

There are school shootings in the inner cities far far more often than in more well to do schools. Those inner city kids don''t have Nintendo. They have real psychological issues resulting from a bad environment, bad parenting and bad friends. The same problems that cause white middle class kids to kill.

Billions of children play violent games every day and manage to behave themselves when interacting with the real world.

You can pretend that .0001% (I made that up, it''s probably far less than that) of the entire violent-game playing population is murderous because of games or get to the real problems and actually solve something.

Ben

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