MSW,
I''m not about to tell anyone how to create their games, but anyone who is influenced so much by a video game that they go out and commit acts of violence is not mentally stable to begin with. If a person''s mind is so soft that Doom will drive them to kill, then they will eventually kill anyway(and gun-control does NOT stop them, as per the massacre in Japan some time back that a man with a knife/sword perpetrated on about two dozen people).
If being around violence is such a powerful incentive to commit violence, then police the world over would be the biggest group of violent criminals. They are exposed to extreme amounts of violence and gore, and they must even participate in violence, and yet, they do not run around town like Duke Nukem, blasting everyone who looks like a "bad guy". Neither do soldiers, though the levels of violence to take a toll on many, and some may suffer psychological problems, the massive majority are normal.
As a game developer, it''s my job to create a game that is worth playing. If I want to exclude violence or create a game that sends a message, fine. If I want to create a game that is mindlessly violent, fine. Fact is, there are audiences for both, and you will find that more often than not, people play both kinds of games(how many people get "addicted" to Mahjong?). If you want to make a game that relaxs people, then more power to you because that''s a corner of the market that''s relatively empty. You stand to make some good cash there if you do it right. But I agree with bad parenting for being a factor in most of the trouble young kids get into. And sometimes, the parents do everything they can and the kid still goes wrong somehow.
Not to be cold, but that''s life. We are imperfect, and no amount of laws, parenting(good or bad), controls on any societal norms, or anything else, can change that. Sure, you can take games away, but we''ve been killing each other since we routed 3 or 4 other races of humans from the face of the earth. Before guns, swords, knives, sticks, or anything else. We are predators. Not that it''s pretty, but it''s a fact. Can we control our violence? Yes, of course. But the run-of-the-mill human mind is not so fragile that a game can undo years of parental upbringing, and not so strong that we can will away our problems. In the end, a game is just a snowflake in the avalanche. But like any avalanche, there''s no telling which snowflake does it, and removing one doesn''t neccessarily prevent it...
That''s my 10 cents
Ted Southard
DigitalFlux Entertainment, LLC
http://www.DigitalFlux.com