OpenGL: Mask z-buffer for Portal Rendering
For rendering portals.
The simplified code looks like:
1.Render Scene.
2.Render Portal into the scene, with z=zFar where zTest passes
3.Render Portal''s contents
4.Render Portal with correct depth.
5.Process the rest of the Portals.
So step number 2 makes my head ache. Any suggestions ?
NextS
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