I agree about the Blade Runner game. There are 2 or 3 different endings, each of which provides a very different interpretation of the story.
The other thing they did right was that the decision points are integrated seamlessly into the storyline. If you didn''t know that there were multiple endings ahead of time, you might miss it.
So it is possible to integrate multiple premises into a single game storyline. Terrific! Thanks for the example.
Now to see is if it can be done without pre-scripting everything in between the beginning and conclusion(s).
JSwing
Storytelling: Story premise (long)
Slambot - I was referring to the book/movie, sorry for the confusion!
JSwing - I think I''ve discovered a way, but I''m having the technical ramifications assessed by some programmer friends.
I do believe it is possible, and it''s the basis a design which I''ve completed for a ''mod'' project.
R.
JSwing - I think I''ve discovered a way, but I''m having the technical ramifications assessed by some programmer friends.
I do believe it is possible, and it''s the basis a design which I''ve completed for a ''mod'' project.
R.
_________________________The Idea Foundry
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