Hello! I am a CS student currently learning about resource management and the topic specifically is game development. I would be very thankful if you could answer this short survey about your own experiences about game development. If you have the possibility please fill out the google form: https://docs.google.com/forms/d/e/1FAIpQLScR0lyfY_BUVbvuUHcF6Mzn2VnxsoOlARbz5wZC_8K5G2-o_Q/viewform?usp=header Thank you very much.
A survey about game development
@611ms , the first thing you need to learn is that game development is not the same thing as game design. What is Game Design? Game design is not a catch-all term equivalent with the term game development. As such, your post was off-topic in our Game Design and Theory forum. This thread is now moved to the GDNet Lounge.
Before posting again, review our community guidelines. I'd say good luck with your survey, but tbh we're pretty tired of surveys. But that's impolite of me to say, so good luck with your degree, and welcome to gamedev.net.
-- Tom Sloper -- sloperama.com
Game development is not just about code or graphics, but rather about combining creativity and logic. It is important to decide on the main idea at the very beginning, to understand what the game's feature is, and who will be interested in it.
It helps a lot not to get hung up on the little things, but to make simple prototypes first to check if the idea works. Even if the game looks crude, the main thing is whether it brings pleasure in the first stages.
Another important point is not to be afraid to share your work with others in the early stages. A fresh perspective can often help you see things that you don't notice yourself, and it can even give you cool ideas that will make the game better.
Rogi said:
Game development is not just about code or graphics, but rather about combining creativity and logic. It is important to decide on the main idea at the very beginning, to understand what the game's feature is, and who will be interested in it.
It helps a lot not to get hung up on the little things, but to make simple prototypes first to check if the idea works. Even if the game looks crude, the main thing is whether it brings pleasure in the first stages.
Another important point is not to be afraid to share your work with others in the early stages. A fresh perspective can often help you see things that you don't notice yourself, and it can even give you cool ideas that will make the game better.
And just how do these platitudes relate to the OP's request to fill out his survey? Are you a spambot?
-- Tom Sloper -- sloperama.com
It could be an AI that found out how to log in and give some advice :p
You're wrong, I just wanted to help, so I used the Internet. As you can see, it turned out badly
Rogi said:
You're wrong, I just wanted to help, so I used the Internet. As you can see, it turned out badly
Good to hear that you're human, @rogi . A better way to help is to read a question and reply to that question, if you can give helpful specifics rather than generalized platitudes. Welcome to gamedev.net.
-- Tom Sloper -- sloperama.com
Rogi said:
You're wrong, I just wanted to help, so I used the Internet. As you can see, it turned out badly
Welcome to the Internet, @rogi Glad to see you're a human after all.
As you may have understood now, each title in a forum is a discussion about a specific topic. As Tom said, the general idea is to have a discussion by replying specifically on a previous post.
If people are discussing things you didn't even know it existed (I still see them after many years), my tactic is to read and learn. It's always nice to learn something new!