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TetGen Voronoi diagram

Started by January 22, 2025 05:30 PM
11 comments, last by taby 2 weeks, 2 days ago

taby said:
art for art's sake. :)

To me, the Townscaper game is maybe the best showcase of procedural genreration so far.
It seems they use a 2D voroni diagram from random points to have the ground layout of a map. Then the cells are subdivided using catmull clark rules to get quads, and then the players can extude cells in those quad grids upwards to build a town:

Contrary to state of the art methods using instances of modular building blocks, this can do some organic design.

Organic is good.

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