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Artist looking for someone familiar with UE5 and some coding

Started by November 19, 2024 10:26 PM
2 comments, last by Vollkrasser 21 hours, 30 minutes ago

I'm a graphic designer looking to start up a 3rd/1st person life sim style game. The main points will be as follows:

  • Mainly 3rd person with a 1st person perspective added.
  • Multiplayer (Between 30-60 player lobbies). I know this is a stretch, and this will be something to add later.
  • The plot being - you're basically coming to a new city to start fresh. You can be good or bad. It's Obviously a lot more involved but I'm not going into detail on that in this post.
  • Gameplay around building up your main hub into either a nice mansion or a criminal organization.
  • Other gameplay features (Vehicles, parkour, pets, day/night cycle and weather, and more), including some ideas that I don't think I've seen anywhere else.

With all of these things, I figured we'd start with the best looking free or cheaper asset packs, then work up from those (unless I found someone who knows a better way of doing things). I'm not sure, I'm not savvy in the art of using UE5.

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Here's some examples of my art, we'd be using it for things like character avatars/portraits, any in game assets, things like that:

https://www.eciton.co/portfolio/project-two-ky966-3943c

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By the way, you can always contact me at: tomwhisenant87@gmail.com

None

@hinderedart , recruiting is not permitted in the discussion forums. Your first post has accordingly been moved to Hobby Project Classifieds, assuming you are not offering pay to the collaborator you're seeking. (If you are offering payment in real time, this needs to be moved again.) Before posting again, please review our community guidelines. To find the Hobby Projects board I mentioned, click Forums in the left navbar, then click the Browse tab, then scroll down to the Community section. Good luck with your project.

-- Tom Sloper -- sloperama.com

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That is completely out of scope what you can realistically finish with a hobby team. Try a small game-jam first to learn about realistic workloads. If you don't believe that, then list up all the art assets required alone for this and start producing them.

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