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"using namespace" support?

Started by November 12, 2024 04:15 PM
8 comments, last by WitchLord 1 month, 2 weeks ago

Hello! In my projects, I frequently use AngelScript, and one limitation I’ve noticed is the absence of a "using namespace <name>" feature like in C++. This can make working with namespaces cumbersome at times.

To address this, I decided to implement my own support for it. It mostly works in a similar way to C++ (though function access has some differences). Here’s an example to illustrate:

void g_func() {}

namespace App
{
    class Class{};
    void func() { print("APP::FOO"); }
    enum Enum {};

    void g_func() {}
}

namespace Foo
{
    void foo_example() {};
}

namespace Bar
{
    using namespace App;

    class Class{};
    void func() { print("BAR::FOO"); }
    enum Enum {};

    void example1()
    {
        func(); // Error, multiple declaration (Bar::func and App::func)
        g_func(); // Error, multiple declaration (g_func and App::g_func)

        Enum a; // Ok, using Bar::Enum;
        App::Enum b; // Ok, using App::Enum

    } 

    void example2()
    {
        {
            using namespace Foo;
            foo_example(); // Ok, called Foo::foo_example();
        }
        foo_example(); // Error, foo_example is not visible here;
    }
}

// If you change App to Bar in the next line, an error will occur because Bar will automatically inherit App namespace visibility.
using namespace App; 
class A : Class {}; // Ok, parent is App::Class

The difference with the functions I mentioned earlier is that I haven’t yet figured out how to prioritize the namespace from which the function is called.

If this implementation is acceptable for public use, I will be happy to send a patch with the changes

This looks good to me.

I'd be happy to incorporate this into the next release. Please send me a patch and I'll review it and merge it into the library.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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I sent you the patch by email

Hmm, I didn't get it. I checked my spam folder as well.

Did you send it to andreas@angelcode.com?

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

Yes, I sent to this mail. I will try to send again

Already sent again

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I think your e-mail is getting blocked somewhere. I'm getting the notifications from gamedev.net that you commented here, but your e-mail is not reaching me.

Are you sending it as an compressed file in an attachment? Try renaming the extension to something else, e.g. zi_. Or you can use some cloud service (gdrive, onesource, etc) to share the file.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

Here is a link to GDrive

Thanks. I've downloaded the patch. I'll review it as soon as possible.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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