Hello everyone! I'm reaching out to gather your help, insights, and advice on bringing this game to life—a project I truly believe has enormous potential. With your expertise, we can make this idea a reality and create something incredible together.
### **Unity Dungeon Game with Crypto Wallet Integration - PC / iOS / Android / Console**
**Budget**: €1,000 to €10,000, depending on your proposal.
For this project, we have the option to utilize a map and various assets available on the Asset Store, allowing us to focus initial efforts on developing and refining game mechanics. This approach enables us to progress more rapidly with core features, without being slowed down by detailed graphical content creation.
The goal for the MVP (Minimum Viable Product) is to demonstrate the primary gameplay mechanics and provide a solid foundation for a future crowdfunding campaign. Once the MVP is validated and presented to potential investors, we’ll be able to start creating a custom map and developing tailored assets to enrich the game experience.
### **Project Overview**
An infinite dungeon exploration game where players can collect resources, upgrade their equipment, and face other players in PvP. The gameplay emphasizes strategic farming and player competition in an endless universe.
To save time and avoid unnecessary inquiries, we’re sharing the MVP specifications upfront.
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### **MVP Specifications - Game Version 1.2**
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#### **1. Crypto Access and Login**
##### **1.1 Login via Crypto Wallet**
- **Objective**: Players access the game exclusively through a crypto wallet, ensuring account security and authenticity.
- **Supported Wallets**: Ensure compatibility with popular wallets (e.g., MetaMask or WalletConnect).
- **Authentication**: Once connected, the user is directed to the loot chest selection, a central feature for accessing their character.
Blockchain: Alephium and/or Solana.
##### **1.2 Initial Purchase of a Loot Chest**
- **Mechanics**:
- Players must purchase a loot chest to generate their avatar and basic stats.
- Three types of chests are available, each guaranteeing a minimum rarity based on price.
- **Chest Descriptions**:
- **Basic Chest**: Contains an avatar with a guaranteed minimum rarity (e.g., minimum C rarity).
- **Intermediate Chest**: Higher minimum rarity (e.g., minimum B rarity).
- **Premium Chest**: Offers the highest possible rarity (e.g., minimum A rarity).
##### **1.3 Avatar Creation and Base Stats Assignment**
- **Avatar Generation**: Upon opening the chest, the player receives their unique avatar linked to their account.
- **Base Stats**: Defined by the rarity of the obtained avatar, with attributes such as strength, health points, and mana.
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#### **2. Exploration and Movement**
##### **2.1 World Map**
- **Map Type**: Closed island, facilitating initial progression management.
- **Points of Interest**: A few interactive zones for an immersive first version.
##### **2.2 Movement Mechanics**
- **Basic System**: Movement, jumping, and collisions for testing maneuverability.
- **Perspective**: First-person view to simplify character model handling.
- **Platform Compatibility**: Exclusively for PC, with no support for controllers or mobile platforms to reduce development complexity.
##### **2.3 Basic Interaction Management**
- **Simple Interactions**: Easy-to-learn controls with the ability to collect items and interact with the environment for enhanced immersion.
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#### **3. Dungeons and Enemies**
##### **3.1 Dungeon Generation**
- **Manual Structure**: Predefined dungeon zones for precise control over difficulty.
- **Progression**: Dividing the dungeon into floors with increasing difficulty for a progressive challenge.
- **Enemy Placement**: Balanced enemy distribution to ensure a coherent and engaging experience.
##### **3.2 Combat System and Loot Drops**
- **Combat System**: Basic for the MVP, with health management and the option to flee.
- **Damage-Based Loot System**: If multiple players are present, loot is distributed proportionally to the damage dealt.
- **Drop Rate and Rarity**: Items and weapons follow a rarity system similar to the avatar (from E to SSS grades).
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#### **4. Inventory and Items**
##### **4.1 Inventory System**
- **Capacity**: Limited item slots to encourage strategic management.
- **Interface**: Simple visual layout showing items with essential stats.
##### **4.2 Available Items**
- **Item Variety**: Limited to a few item types to reduce complexity:
- Melee weapons
- Ranged weapons
- Health and strength potions
- **Rarity Compatibility**: Players can find higher-rarity items but can only use them if their avatar reaches the required grade.
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#### **5. Resource System and Loot**
##### **5.1 Resource Management**
- **Basic Resources**: Items that can be carried and used in combat or for progression.
##### **5.2 Wallet-Linked Loot System**
- **Initial Loot System**: Players can purchase additional chests to acquire better items but can only have one avatar per account.