Advertisement

D3D11 Device Creation

Started by November 07, 2024 10:36 AM
1 comment, last by Tom Sloper 2 days, 15 hours ago

Hello, recently I had to take on the mission of updating a D3D9Ex game app to D3D11, I picked up a book along with Microsoft documentation and sat with myself to learn D3D11, and I am actively applying what I learn, currently I am in the device creation portion and have rewritten it from D3D9Ex.. Am I on the right track? Any comments or something I could do better?

pSwapChainDesc = DXGI_SWAP_CHAIN_DESC

gDriverType = D3D_DRIVER_TYPE_HARDWARE

None

Locked at OP's request.

-- Tom Sloper -- sloperama.com

This topic is closed to new replies.

Advertisement