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A little help and guidance for a very begginer here

Started by September 30, 2024 07:30 PM
1 comment, last by frob 1 month, 2 weeks ago

Hello, y'all!

I am sorry for the extremely beginner-level questions. I have no experience in Game Development but I am an SWE with a decent amount of knowledge in web dev, some back-end, some data analysis a bit of everything. I adapt and learn pretty quickly.

For some reason, I want to create a web browser game. It is very simple, it's gonna be a room with a pixeled character that does tasks by himself in the room (Not controlled by a user). The activities are random and will randomly get items and points. It will also have the ability to play music in a little state ration embedded.

Anyway, I am looking for guidance on how can I build this, what would be the best stack, what best practices, best way to start this. I read some articles and watched some videos and saw that using typescript and phaser would be a way.

joaodk3 said:
I am an SWE with a decent amount of knowledge in web dev, some back-end, some data analysis a bit of everything.

Good. That's a useful background.

joaodk3 said:
what would be the best stack, what best practices, best way to start this

You should know this as an experienced dev. There is no universal “best”, instead start with whatever you know, then grow from there.

Looks like you've already got the names of various tools and libraries that some people use. Pick one, try it out, and either run with that one or try a different one and start again.

joaodk3 said:
It is very simple, it's gonna be a room with a pixeled character that does tasks by himself in the room (Not controlled by a user). The activities are random and will randomly get items and points. It will also have the ability to play music in a little state ration embedded.

Good goal. You're an experienced dev, what are you able to do right now today? What needs more skill and knowledge? Do what you can, and dig into whatever specific pieces you can't.

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