Just be aware it still is not “secure”. It is easily extracted by anyone who can run the program and is motivated to obtain it.
Locking it with RSA would help secure the “data at rest” and “data in transit” phases, poking at the values on disk won't reveal what is encrypted without the key, watching it flow over the wire the same, but it still is opened up in the “data in use” phases. Anyone with a debugger could still intercept it, and with analysis could also get the key and unlock it themselves.
Mostly this is about understanding what you are protecting and who you are trying to protect it from. Often all it takes is one motivated person to dig in and publish the answer to expose it to the world. Are you okay with that? Sometimes it is more complex, like a patch where you must be careful against leaking anything around unannounced future features in progress, that might unintentionally be leaked through unexpected binary metadata and discovered by enthusiastic fans. Other times it is about avoiding exploits, or about securing transactions between players, or about attacks on the infrastructure, or exposed player information like public IP addresses, or other information. Fortunately in general games are not protecting critical secrets that impact lives or livelihoods.