Lost on how to explain correctly but i need help with how i would start a D&D like generator.
I have an idea for a pokemon rpg but was hoping i can make a very short version almost like D&D so i can better understand how i would actually set up the system.
So ive always hated the EV IV system in pokemon games andawait to change that.
My idea is using a class system much like SW KOTOR.
Use a 3d world but combat would be 3rd person of your pokemon, giving actions to dodge, attack, counter, etc
Instead of a boring ev system with random generating ivs you'd be able to build these up based off your class play style
none of this is locked in yet but just a quick base to get me started
This is what i got so far:
Pokemon rpg with a skill system
Attributes helps both you and pokemon caught
Strength obey, train attack and defense stat
Speed movement when chasing, speed stat
Inteligents added skill bonus, accuracy
Endurance longevity of training session, HP
Charisma likenes/persuade/catch %
Wisdom sp atk/spD
Skills
Crafting (pokeballs, pots, etc)
Training (time and additional points gained
Awareness (how close you have to be to see in the wild, +minimum for legendarys)
Treat injury (pot, revives, berries)
Persuade (likeness factor. Campaign conversations)
Stealth (sneaking up on wild pokes or around team rocket)
Feats
5 feats for training stats (saving throws, stamina, recovery, hp, re-energize)
Move relearner Hm/tm/tutor
Endurance training
Power training
Defense training
Speed
HP
Kindness
Chasing
Quiet running
Rock climbing
Swimming
Crafting
Poke balls great, ultra
Potions, revives full restores
Psn heal prz heal full heal
Super hyper max pots
Gardening
Fishing
How would i go about testing this with a random dye/dice generator? to make sure its even feasible for multiple classes and not just a single stomping class setup.
Basically I'd play around with random skill sets and make sure there are various options for campaign play as well as an eventual pvp
Once i figure out the proper number values then add onto the game to better help me build around the story.
Ideally I'd like it to start in kanto (3D) but build and remodel the area as a whole, make it both interactive as a battle gym leader and E4 but also have the option to forgo battling all together and traverse and do quests somewhat like Pokémo legends of arceus.
If you got this far i appreciat you!