Didn't get a chance to reply as the thread was locked but I take it the guy felt ripped off (Full Sail is expensive). Understand Full Sail just lost accreditation in many of their degrees. Also I worked at EA which is 10 miles up the road and the biggest game company in Florida. They literally stopped interviewing candidates from Full Sail at one point, and that was told to me by a boss that went there 10 years before. They just couldn't answer basic programming questions etc. That's not a bad apple or “you get out of college what you put in”. That showcases a complete breakdown of their curriculum. I've even thought of going to the State and requesting and auditing of the place. I see this with other “game development” degrees like Kennesaw State near Atlanta.
"Like all schools, what you get out of education is almost entirely about what you put into it. From my perspective with a couple decades industry experience, grad school, and have worked as adjunct university CS-department faculty, Full Sail is one of the better video-game specific schools, however, it is sub-par relative to traditional degrees."
I also met an artist that went to Full Sail and he said he was left to learn on his own. He was really good but said the school really didn't teach him anything. So I think the comment in that thread is a little bit off. People who are willing to go to class 40 hours per week usually do in fact want to learn. Full Sail is a failure from everything I've seen and heard. The fact this guy is asking how much Blueprint he should know shows you how far misled he is that videogame degrees are judged by how much Blueprint you know.