Hi All, I am Emmanuel Katto. I'm developing a fast-paced 3D shooter using Unity, and I'm struggling to achieve smooth camera movement. My game has a lot of movement and camera rotation, and I'm experiencing noticeable stuttering and jerky motion. I've tried using the Follow
component with a SmoothDamp
function, but it's not quite giving me the desired results.
Note - The game runs at 60 FPS on a mid-range GPU.
What are some strategies or techniques I can use to optimize my camera movement and reduce the stuttering? Are there any specific Unity features or plugins that can help with this?
Please let me know.
Thanks!
Emmanuel