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How can level designers effectively pitch and sell their game level concepts in the game development market?

Started by April 10, 2024 04:20 PM
2 comments, last by Tom Sloper 7 months, 1 week ago

Hello everyone,

I'm currently enrolled in an online course that requires us to reach out to the community to gain constructive feedback on various game development topics.

This week's assignment involves gauging the community's opinions on how to best "sell" your ideas or concepts while taking into account the impacts of crowdsourcing.

What are some techniques you have used to showcase your skills and ideas to attract attention and support within the game development industry? What are the benefits or potential challenges of crowdsourcing?

We were also provided the below questions to address:

  • How do your selling points affect your crowdsourcing program account?
  • Why did you find it effective?

Looking forward to hearing your feedback and insights!

Juliet999 said:
How can level designers effectively pitch and sell their game level concepts in the game development market?

They don't.

Juliet999 said:
requires us to reach out to the community to gain constructive feedback on various game development topics.

Ask questions because you have questions, not because you've been assigned to ask questions.

Learning to ask about things you genuinely don't know but are seeking answers for is a vital skill.

Posting questions merely because you've been told to ask questions is just stupid, and lazy teaching.

Juliet999 said:
This week's assignment involves gauging the community's opinions on how to best "sell" your ideas or concepts while taking into account the impacts of crowdsourcing.

That doesn't happen. Beginners and amateurs want to sell ideas, but nobody buys them. Companies license already-existing properties, established worlds, and IP. Some publishers can fund nearly-completed games or help fund studios who have pushed their ideas past the proof-of-concept phase and basically lack the money but have the experience and know-how, the staffing, the proven skills, the equipment, and everything they need but funding.

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@juliet999 , in addition to what frob said, one of your fellow students already asked this exact same questions. And just as they did, you asked your question in the wrong forum. Selling ideas is not a Game Design topic - it's a Business/Legal topic. Please take a look in the Games Business and Law forum and see the answers your fellow student got yesterday. Besides, the notion of selling “game level concepts” makes no sense. Game concepts are much more sellable than concepts for levels.

Locking thread as yet another useless “class assignment” thread.

-- Tom Sloper -- sloperama.com

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