Catomax26 said:
@JoeJ Why are you even here then? I have seen you now are isolated from game dev, and you are not actively making any games aside from 2 mobile games you decided they were too much of a burden.
Many people here are not really game devs. Some are programmers in other fields but interested, quite a few enjoy the work on engines more than working on games. I'm more interested in research than on actual production.
That's not really something uncommon. John Carmack for example had no deep interest in games either. He liked the work on engines, and the engineering challenge. But he did not work on levels or content. He only made the technology, and John Romero made the levels for Doom, afaik.
i feel so useless that even with currently being 17 years old,
Good news: You are still young, so you can learn quickly.
That's a huge advantage, if you have the will and stamina.
I was younger, still a kid, can't remember how old i was precisely.
But i remember a case where i became stuck. The programming book gave an example of animating a sprite using a loop. The loop counter has incremented its position, so it moved in a straight line.
But i could not figure out how i could move the sprite in any direction, controlling it with the joystick. I was stuck for a long time.
Idk what happened, but at some point i found a solution. And after that i never became stuck with programming again. It still took years of learning more, ofc. I still have things to learn.
However, my computer died, so no more programming.
I was at young teen age. And i became more interested in playing guitar anyway. I also was drawing comics, so we have some things in common.
With 18 i saw a Doom clone, and this brought me back to programming games. Since then i do it without a break. It's not always a joy. The last years were much more a chore than fun. But finally my stuff works and i shall make faster progress and have more fun in the years ahead.
However, it's a long journey. Rome was not build in a day. Gamedev is hard.
If you feel overwhelmed, make a break. You can always come back.
It's not a serious career plan usually. You need a solid job. Gamedev is spare time, i would say.
Success is unlikely. So if you don't enjoy the way, it's not worth to force yourself, considering you might never reach the goal of success.
Catomax26 said:
“you should start big then go small”
A typo i guess. ; )
Whining does not help, but you can tell what small thing you have tired, and what's your problem with it.