Lately I've been working on a physical game that revolves around 2 players & 2 goals. I tested it in a classroom with a friend of mine and instantly realized how rough-handed the game is. I had hypothesized already on the configurations or as I called them ‘maps’ that the players and goals would be set out; funnily enough, all of them led to different ways that the rounds of the game would begin.
I haven't said shit about how the game is at a rule-wise level so, here ya go:
The goal of the game : Carry the opposing player/s to their goal, and force them to touch it.
Completing this goal, gains you a point.
Players are encouraged to move, push, tug, and pull each other to get them to touch their own goal.
Goals are originally meant to stay in place. Unless the players employ the Goal Carrying game mode.
I implemented 4 total ways to play the game, technically able to be mixed and matched by the players as house rules.
- Normal : Both teams of players can use their hands and feet. They cannot move their goal.
- Goal Carrying : Both teams of players are allowed to carry their opponent's goal. This allows the team opposite to yours, to hold your goal, throw and move your goal to wherever they see fit. Of course this lasts until you are touched by your goal or you touch the other player with their own goal.
- Dominant Hand : Both teams of players must only use their dominant hand when playing. Basically sticking out their dominant hand while maintaining their opposite hand unoccupied and unused.
- Loose Hand : Both teams of players must use their non-dominant hand only. You know what this means, awesomely goofy actions.
I have to go back to my next class I'll continue on what I've done with this game to expand player options and letting them create possibility spaces for them to play and experiment depending where they want their goals to be and themselves to start.