So I've had an idea for a roguelike deckbuilder for a while that I've decided to start getting to work on now that I feel like I have the capabilities to do so. Now I don't really have a problem with coming up with ideas, most likely the opposite, but I've sort of ran into a separate issue that I'm curious to hear about others process on this.
Balancing.
For myself right now, I've gone ahead and bought a couple of blank whiteboard cards, infinitokens for all my MTG fans out there, for me to start drawing out some of the cards on to play with, as well as a hexagonal playmat that most of the games combat plays on. With this I've more or less consigned myself to playing hours upon hours of my gameplay, which I'm okay with since this is a type of game I'd wish someone else would make so that I could play it, as well as roping in any poor saps to test it out on. But I'm curious, how do most other folks go about balancing games or maybe their process in doing so? Would there maybe be a better way of me going about doing this rather than doing it in a way that feels a little bit brute force?