Hi, i have a question.
i am working now on my first multiplayer game with unity, using mirror.
My problem is :
each player can see on his screen the animation of the other players.
But - each player see the others moving in the place they were at the time this client (the one whom watch them) connected, while actually every player in his own screen - moving accros the map.
My question: how can i fix that ?
Can you help me ? Please do : please tell me when i can find answer to that;
Thanks for that and all your great content.