Basically these are bad habits games teach up where we do a thing and BAM we get a reward. This isn’t genre specific either. All games do this and most games are addictive but the idea of a game you can put down sounds like a financial disaster https://omegle.onl/, but as someone struggling with this addiction how do I help come up with ideas for games that break this mode and revolutionize the habits of humanity for the better?
Note to avoid confusion I’m not using any nostalgia. There are old games that demanded endless hours to be on top or have a world first. Even games like WoW and EverQuest before it demanded endless hours to be viable at killing end game targets.
And things like dailies sorta force you to either get on now or else miss and worse can have limits you can skeevishly hide behind p2w walls.
To further explain often times games reward you instantly which can set a strange trigger mindset into our animal brains similar to a Pavlov dog.
This can put unrealistic standards in people and mess with our psyche.