In another code ‘raytracingreflections’, there is a sky in the miss shader:
Vulkan ray tracing shadows flaw
I altered the sky in the miss shader, and fixed the shadows in the reflection code:
A reddit group, where I got half of the solution:
https://www.reddit.com/r/vulkan/comments/12jrlcl/sascha_willems_default_shadow_code_using/
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