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Looking for C++ Graphics Programmer

Started by January 13, 2023 10:47 PM
1 comment, last by Raap-TSI 1 year, 10 months ago

Greetings!

Myself and a small team of people are working on a non-profit passion project called Tiberian Sun: Incursion.

Tiberian Sun: Incursion is a to-be-released non-profit PC game, created to provide an innovative multiplayer third person shooter experience, set in the iconic Tiberian Sun universe created by Westwood Studios and Electronic Arts.

We use a fully sourced game engine to create this game, based on an older game engine. We already have a fully functional gameplay loop and completed several successful closed tests.

However, our game and engine need help getting graphics to a more modern standard, and we are currently in early stages of implementing PBR materials and related systems.

This is where we could use extra hands: We are looking for someone with experience working on these computer graphics systems, someone with an interest and passion for updating older game engines to modern standards.

What is needed:

  • C++ programming knowledge including modern C++ features.
  • Working knowledge of Visual Studio 2019 for Windows Development.
  • Working knowledge of Git and how to use it and work with repositories.
  • Good English communications skills.
  • A passion for video games and programming.

What is recommended:

  • 3D Math skills including boxes, lines, frustums, vectors, matrices, quaternions, curves, splines, and collision detection math.
  • Experience with Direct3D 11 (including HLSL and programmable shaders).
  • Knowledge of the Autodesk 3D Studio Max API.

What we offer:

  • A chance to gain extra experience working on a larger codebase.
  • An opportunity to look at how an older game engine ticks, and improve it.

Interested? You can get in touch simply by messaging me here, or by sending me a direct message via Discord: Raap#0956, and we can provide additional information or answer questions if needed. ?

Thank you for reading!

I'll preemptively answer a few questions. ?

  • 1) Is this legal?
    • Yes, we follow community guidelines given to us by Electronic Arts. The creation of fan games based on their intellectual property is allowed as long as nothing is being sold.
  • 2) How big is the dev team for this project?
    • Right now we're counting 8 people; 1 designer/artist/producer (myself), 3 programmers, 2 narrative designers, 1 SFX specialist, 1 composer, and the occasional freelance contributor.
  • 3) How long has this project been in development?
    • Active development didn't start until early 2022, so less than a year as of this moment.
  • 4) What game engine do you use?
    • We use a fully sourced, largely custom game engine based on an older game engine. The engine is called the W3D Engine and it is being co-developed with W3D Hub.

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