Greetings!
Myself and a small team of people are working on a non-profit passion project called Tiberian Sun: Incursion.
Tiberian Sun: Incursion is a to-be-released non-profit PC game, created to provide an innovative multiplayer third person shooter experience, set in the iconic Tiberian Sun universe created by Westwood Studios and Electronic Arts.
We use a fully sourced game engine to create this game, based on an older game engine. We already have a fully functional gameplay loop and completed several successful closed tests.
However, our game and engine need help getting graphics to a more modern standard, and we are currently in early stages of implementing PBR materials and related systems.
This is where we could use extra hands: We are looking for someone with experience working on these computer graphics systems, someone with an interest and passion for updating older game engines to modern standards.
What is needed:
- C++ programming knowledge including modern C++ features.
- Working knowledge of Visual Studio 2019 for Windows Development.
- Working knowledge of Git and how to use it and work with repositories.
- Good English communications skills.
- A passion for video games and programming.
What is recommended:
- 3D Math skills including boxes, lines, frustums, vectors, matrices, quaternions, curves, splines, and collision detection math.
- Experience with Direct3D 11 (including HLSL and programmable shaders).
- Knowledge of the Autodesk 3D Studio Max API.
What we offer:
- A chance to gain extra experience working on a larger codebase.
- An opportunity to look at how an older game engine ticks, and improve it.
Interested? You can get in touch simply by messaging me here, or by sending me a direct message via Discord: Raap#0956, and we can provide additional information or answer questions if needed. ?
Thank you for reading!