GeneralJist said:
As for TEAM, no it's not magic, but it's only 3 in 1 because your thinking of it as 1 person, it could be a team of 3 people, and wouldn't that be easier for everyone?
It's not easier if you have to swap those 2 other people every few months along the way because they disappear or don't deliver.
So the lone wolf probably prefers to do what he can alone, e.g. making a playable prototype or full game with programmer art, and only after this works search out for other people.
At this point the uncertainty about where the project goes, how well it works, if it's worth it, is resolved, and motivation and direction is way easier. (That's at least my wishful thinking, if i'd start to work on my dream game.)
Btw, comparing games with music again, you always work alone, no matter what.
In music, playing in the band is completely different than from playing alone. In the band, mutual inspiration works instantly and increases chances to come up with something.
In software development, you have to isolate yourself. If you're in a big office with other programmers and artists, they will all remain quiet, so they can work focused without interruption and distraction. There is no other way.
Maybe there is some mutual inspiration happening during meetings, when people talk instead work. But if so, that's totally not the same thing as in music.
So i think the output of making games is a creative product, but the process of creation is more technical than creative. Sadly even for artists, due to complex software. Which diminishes to desire to have company a whole lot.