GeneralJist said:
I always thought “collaboration” leads to more creativity, and results in bigger outcomes.
That's totally matter of luck.
I mean, it's easy to find people who dislike the same issues as you do, agreeing on what not to do. But it's hard to find people which share the same vision, agreeing on what to do.
GeneralJist said:
Together everyone Achieves More
Not if it's about creativity. Together you can build a pyramid faster, but your pyramid then is likely a copy of a former pyramid. The former pyramid serves as a template, necessary to have a solid plan in the first place, so a team can be coordinated and work towards a predefined goal.
But true creativity has no predefined goal. You may find it along the way. Or not, then you decide to go elsewhere spontaneously.
GeneralJist said:
It seems most of the time, being a creative and being a manager/ leader don't coincide that often.
Yes. And i think you pay most attention on the managers side. The problems you can solve or prevent with good management. But that's about creativity.
It reminds me on the manager of the rock band Led Zeppelin. Back they, he was the first who realized: Maybe it works better if we do not tell the band what they should do. Let them do what they want, what they come up with, and make sure nothing crosses their way.
It worked. But that's not the main reason they became the greatest rock band of all times. The main reason was that all 4 band members were gifted with great talent, and the proper chemistry between them allowed them to combine their power to create something greater. This combination is pure luck, and all a manager or producer can contribute is detecting such talent, and then letting it grow with just gentle guidance.
On top of that, increasing their luck, was the rise of new music. Traditional influences with new technology such as distorted, electric guitar sounds gave birth to hard rock, progressive rock, heavy metal. Coming up with something new was easy for them, and new things are exciting and inspiring, so success is likely.
We had such moments in gaming too. The first arcade games, bringing them to the peoples homes with consoles, CD-Roms to enrich them with media, adding one dimension with 3D games. New things every few years, and we even assumed it is normal that video games are exciting by default.
Then, slowly, it turned out that's not the case. Games became bigger, more professional, more polished, huge business. But still the progress in terms of new things slowed down, and currently it feels like a deep sole of stagnation. Big marketing claims and promises, big disappointments, no more new experiences or mechanics. Their main inspiration is their own, better past. Creative bankruptcy with some rare exceptions.
And to me that's the reason to work alone. I can't be individually creative if i'm just a little gear in a huge AAA company, nor can i if i have a leading design position and responsibility over a large team and company. But if i'm alone, i can. And maybe i come up with new things the others can't risk to look at.
I mean, that's just a mindset. But you have to admit it makes sense. It's more of a dream than business. But you have to agree this is a creative industry, so you depend on those creative individuals willing to take the risk of failure for the small chance of new excitement.
From our discussion back then i have learned ‘made by a single person’ is not necessarily an achievement, or something desirable at all. It's no seal of quality, no general recipe to do better.
But you also have to learn. Creativity is something individual. That's how it works. And this industry has a huge problem from having lost the ability to utilize individual creativity. Geoff shaking hands with Hideo and Todd on stage - that's just sycophantic self confirmation from the AAA industry of still being awesome. But it does not address the core problem of stagnation. And the consequent dissatisfaction naturally causes a growth of lone wolves trying to find solutions outside the establishment. Wishing them luck and respecting their visions is the best you can do.
GeneralJist said:
Listing solo creatives is all well and good, but I can list feet's that changed the world, that would be impossible if done solo.
Of course. Ideally we have both.
And there should be no hostile competition between the big and the small camp. ‘Together achieves more’ also goes this way.
Finally, my crystal ball shows me the stagnation plus the economical bad times will force us all to go smaller than we did before anyway. Lone wolves are just ahead ;D
(I guess my views on lone wolf mentality is no complete picture of the whole story. But i always was the only programmer / game dev in my real world environment, so i can only guess.
Also, i only draw a line between big and small, not between solo and team.)