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MagicaVoxel

Started by October 17, 2022 12:38 AM
34 comments, last by Geri 2 years, 2 months ago

Does anyone have experience with MagicaVoxel? Do you recommend any tutorials in particular?

I notice that it exports to OBJ, which is great.

I've been working with it. It seems like an awesome program. But I don't have much experience with it yet.

From what I've seen, ArtChanny has some really good MagicaVoxel tutorials on youtube.

https://www.youtube.com/c/ArtChanny97

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Nice. Thanks for the link. I am working on an obj importer now, using OpenGL.

You are very welcome! :-)

taby said:
I am working on an obj importer now, using OpenGL.

Keep in mind obj is too limited to cover all bases. Iirc it lacks things like multiple UVs and bone weights, so no quake levels, and no skinned characters.

Richer formats are fbx or glTF. That's so much work i'd already recommend using Assimp library (which also supports obj), and from that eventually make your own native format if needed.

I have not used Assimp to import animation though. Seems people often have problems with animation corner cases, and thus end up making their own fbx importer anyway.

Well, the thing is, I'll be making voxel meshes. The animation will be done frame by frame. Thanks for your insight though!

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P.S.I’ll be using my own binary format, to keep things speedy.

Here's using OpenGL 1. I'll be converting it to OpenGL 4 this afternoon.

OpenGL4 without textures:

Reminds me on Manifold Garden. Pretty good puzzle game, btw.

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