Hello, I am using Renderdoc to edit a Game shader of the game called “Dragon Ball Xenoverse 2” and I am trying to add the inverted Hull outline method but as a beginner, I am not able to understand how can I do it in HLSL language, I have tried it in Blender only.
So if someone knows about it please guide me, it would be a great help and I am attaching an article that has the inverted Hull method. https://torchinsky.me/cel-shading/
Hope I will able to find a solution.