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What is the difference between a game flow/game flow summary and a screen flow?

Started by June 29, 2022 04:43 PM
2 comments, last by Tom Sloper 2 years, 4 months ago

I've been into game design off and on for a few years now but I've never actually finished a game. I figured its because I would always wing it so began looking into documenting it. stumbled upon GDDs and honestly from what I've seen I cant tell what the difference between what a game flow chart/summary is from a screen flow chart/summary.

if anyone could help it would be greatly appreciated.

I don't think there are any formal definitions for any of them. They're basically what they say they are.

Game diagrams can become quite detailed. It depends a lot on the maturity of the product and the detail it is specified with. On a mature project with large teams that is moving forward meticulously, the details might include precisely what should happen at every step, with descriptions of the UI elements, descriptions of each animation and approximate timing, descriptions of the audio, descriptions of the VFX, descriptions of the math programmers should be using, descriptions of what variations must be available, descriptions of what values need to be adjustable by designers, descriptions of what should be customized by the player, and descriptions of what the overall experience should feel like.

Screens can similarly become quite detailed. What does every button do? What should be on the screen's background? That's in addition to the overall UI look and feel for the UI elements, animations of buttons/sliders/highlights, audio for interaction, VFX on interactions, haptic feedback (rumble), and experience generally. Every button and slider indicating what it is for, every transition indicating where it goes next, with consideration about how to improve the experience, simplify the direct experience to hopefully remove all barriers, ranging from make advanced options available to advanced players on one end to having a big “Play Now” button as the one-click option instantly available at startup. Descriptions can become quite detailed in large, mature projects so that everyone involved can know what to expect, and to help identify ways to improve.

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frob said:
I don't think there are any formal definitions for any of them. They're basically what they say they are.

Yes, what frob said.

cardhouse said:
cant tell what the difference between what a game flow chart/summary is from a screen flow chart/summary.

I would say that a game flow describes the flow of what happens in gameplay, and screen flow can describe the flow of the shell and the menu system, inventory system, crafting system, etc.

-- Tom Sloper -- sloperama.com

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