Beosar said:
How am I supposed to sell a game when people don't even know how to get to work
You should absolutely stop marketing if you don't want to sell any games.
Here's the thing: A user doesn't choose “do I buy your game, in a vacuum, or do I buy nothing?”
The user generally chooses: “How do I allocate whatever money I have, for the best effect?”
If the price of beef steak goes up, perhaps they'll switch to sausages.
If the cost of travel goes up, more people will try to work from home.
If the price of movie tickets goes up, they might be more willing to pay for a computer game which costs as much, but lasts longer.
Computer games are AMAZING value for money! They last much longer than other entertainment at the same cost, and they have the ability to interact, engage, and scale, like almost nothing else (at least that's legal – I hear heroin is a pretty good attach rate…)
Also, in the US, the average US consumer actually has more money now than before the pandemic started, because of the additional rent assistance, student loan deferrals, and other fiscal stimulus that has poured in for a year or two. I don't know how that translates to other markets – many West European markets have been driven by low student debt and high rent assistance for a very long time aleready.
If you want to sell games, you should probably be marketing more than you currently are. 99% of all indie game developers spend too little time and effort and money on marketing, assuming the product is any good. And the very first part of marketing is finding out who likes your game, and how much!
If you're one of the top mobile games with an in-house staff that spends their entire days optimizing display/click-through/monetization rates, then you need to worry about whether you're perhaps doing too much marketing – the payback rates of those efforts can fluctuate hour to hour. (One of my most interesting data analytics products in a past life was when we built a real-time indicator of the price elasticity of our virtual credit product – figuring out what the optimal discount rate was when to put on a sale, to get the most dollars in. Raw market economics at work!)