Im trying out Diligent Engine and I can render the sponza scene. However there is some weird flickering when moving the camera. When I zoom out it looks like this:
It's the output of the normals from a GBuffer. You can see the errors which have circles around. The geometry seems to “flicker”, but only when I move the camera. When I zoom on into the problematic places, the error disappears:
The same happens when I do simple forward rendering. Also tested with other values, like world position and UV coordinates. The flickering still occurs. I just don't know what I am doing wrong. I know it is hard without code as I don't know where the place of error is, but does anyone of you know what the problem could be? Just an educated guess might suffice. The code is here: https://github.com/DaOnlyOwner/hym
Thanks