Hi,
I’ve created an Actor for which I have used a " Fresnel_Function " In Its material, what I’ve encountered is the " Fresnel_Function " doesn’t work properly when I rotate the actor.
for the Niagara VFX that I applied to my arrow ( which is my actor ) in a way that there are two perpendicular plates each using the same material with " fresnel_function" so that It creates a " Plus " or " cross " type shape and the way It should work is depending on the angle of the camera when the camera gets near behind the arrow the " cross " type shape plates shouldn’t be visible and vice versa The plates each should be visible when the camera is looking at them from the width.
What Options are suitable for me?